Indicates whether HDRP writes depth values for GameObjects that use this material. When disabled, HDRP doesn't take this material into account when it calculates the fog in the Scene. Indicates whether fog affects the transparent surface. For more information and an example of usage, see the Material sorting documentation. This preserves the specular elements on the transparent surface, such as sunbeams shining off glass or water.Īllows you to change the rendering order of overlaid transparent surfaces. Indicates whether to make alpha blending not reduce the intensity of specular highlights. This property only appears if you set Surface Type to Transparent. This gives better results than Alpha blending when filtering images or composing different layers.
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